/********************************************************************************
** Form generated from reading UI file 'smMainWindow.ui'
**
** Created: Thu 8. Dec 15:09:43 2011
**      by: Qt User Interface Compiler version 4.7.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_SMMAINWINDOW_H
#define UI_SMMAINWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QStatusBar>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_smMainWindow
{
public:
    QAction *actionNew_Game;
    QAction *actionOpen;
    QAction *actionReplay;
    QAction *actionHint;
    QAction *actionUndo;
    QAction *actionSave;
    QAction *actionHighscores;
    QAction *actionAbout_Solitaire_Mahjong;
    QAction *actionContents;
    QAction *actionPreferences;
    QAction *actionExit;
    QAction *actionFinish_Game;
    QAction *actionFind_Solution;
    QAction *actionAnalyze_Layout;
    QAction *actionPlayedTiles;
    QWidget *centralwidget;
    QMenuBar *menubar;
    QMenu *menuHelp;
    QMenu *menuTools;
    QMenu *menuGame;
    QStatusBar *statusbar;

    void setupUi(QMainWindow *smMainWindow)
    {
        if (smMainWindow->objectName().isEmpty())
            smMainWindow->setObjectName(QString::fromUtf8("smMainWindow"));
        smMainWindow->resize(828, 657);
        QIcon icon;
        icon.addFile(QString::fromUtf8(":/images/images/logo32.png"), QSize(), QIcon::Normal, QIcon::Off);
        smMainWindow->setWindowIcon(icon);
        actionNew_Game = new QAction(smMainWindow);
        actionNew_Game->setObjectName(QString::fromUtf8("actionNew_Game"));
        actionOpen = new QAction(smMainWindow);
        actionOpen->setObjectName(QString::fromUtf8("actionOpen"));
        actionReplay = new QAction(smMainWindow);
        actionReplay->setObjectName(QString::fromUtf8("actionReplay"));
        actionHint = new QAction(smMainWindow);
        actionHint->setObjectName(QString::fromUtf8("actionHint"));
        actionUndo = new QAction(smMainWindow);
        actionUndo->setObjectName(QString::fromUtf8("actionUndo"));
        actionSave = new QAction(smMainWindow);
        actionSave->setObjectName(QString::fromUtf8("actionSave"));
        actionHighscores = new QAction(smMainWindow);
        actionHighscores->setObjectName(QString::fromUtf8("actionHighscores"));
        actionAbout_Solitaire_Mahjong = new QAction(smMainWindow);
        actionAbout_Solitaire_Mahjong->setObjectName(QString::fromUtf8("actionAbout_Solitaire_Mahjong"));
        actionContents = new QAction(smMainWindow);
        actionContents->setObjectName(QString::fromUtf8("actionContents"));
        actionPreferences = new QAction(smMainWindow);
        actionPreferences->setObjectName(QString::fromUtf8("actionPreferences"));
        actionExit = new QAction(smMainWindow);
        actionExit->setObjectName(QString::fromUtf8("actionExit"));
        actionFinish_Game = new QAction(smMainWindow);
        actionFinish_Game->setObjectName(QString::fromUtf8("actionFinish_Game"));
        actionFind_Solution = new QAction(smMainWindow);
        actionFind_Solution->setObjectName(QString::fromUtf8("actionFind_Solution"));
        actionAnalyze_Layout = new QAction(smMainWindow);
        actionAnalyze_Layout->setObjectName(QString::fromUtf8("actionAnalyze_Layout"));
        actionPlayedTiles = new QAction(smMainWindow);
        actionPlayedTiles->setObjectName(QString::fromUtf8("actionPlayedTiles"));
        centralwidget = new QWidget(smMainWindow);
        centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
        smMainWindow->setCentralWidget(centralwidget);
        menubar = new QMenuBar(smMainWindow);
        menubar->setObjectName(QString::fromUtf8("menubar"));
        menubar->setGeometry(QRect(0, 0, 828, 22));
        menuHelp = new QMenu(menubar);
        menuHelp->setObjectName(QString::fromUtf8("menuHelp"));
        menuTools = new QMenu(menubar);
        menuTools->setObjectName(QString::fromUtf8("menuTools"));
        menuGame = new QMenu(menubar);
        menuGame->setObjectName(QString::fromUtf8("menuGame"));
        smMainWindow->setMenuBar(menubar);
        statusbar = new QStatusBar(smMainWindow);
        statusbar->setObjectName(QString::fromUtf8("statusbar"));
        statusbar->setSizeGripEnabled(false);
        smMainWindow->setStatusBar(statusbar);

        menubar->addAction(menuGame->menuAction());
        menubar->addAction(menuTools->menuAction());
        menubar->addAction(menuHelp->menuAction());
        menuHelp->addAction(actionContents);
        menuHelp->addSeparator();
        menuHelp->addAction(actionAbout_Solitaire_Mahjong);
        menuTools->addAction(actionFinish_Game);
        menuTools->addAction(actionFind_Solution);
        menuTools->addSeparator();
        menuTools->addAction(actionAnalyze_Layout);
        menuGame->addAction(actionNew_Game);
        menuGame->addAction(actionOpen);
        menuGame->addSeparator();
        menuGame->addAction(actionReplay);
        menuGame->addAction(actionHint);
        menuGame->addAction(actionUndo);
        menuGame->addSeparator();
        menuGame->addAction(actionSave);
        menuGame->addSeparator();
        menuGame->addAction(actionHighscores);
        menuGame->addAction(actionPlayedTiles);
        menuGame->addAction(actionPreferences);
        menuGame->addSeparator();
        menuGame->addAction(actionExit);

        retranslateUi(smMainWindow);

        QMetaObject::connectSlotsByName(smMainWindow);
    } // setupUi

    void retranslateUi(QMainWindow *smMainWindow)
    {
        smMainWindow->setWindowTitle(QApplication::translate("smMainWindow", "Solitaire Mahjong", 0, QApplication::UnicodeUTF8));
        actionNew_Game->setText(QApplication::translate("smMainWindow", "&New Game", 0, QApplication::UnicodeUTF8));
        actionNew_Game->setShortcut(QApplication::translate("smMainWindow", "Ctrl+N", 0, QApplication::UnicodeUTF8));
        actionOpen->setText(QApplication::translate("smMainWindow", "&Open ...", 0, QApplication::UnicodeUTF8));
        actionOpen->setShortcut(QApplication::translate("smMainWindow", "Ctrl+O", 0, QApplication::UnicodeUTF8));
        actionReplay->setText(QApplication::translate("smMainWindow", "&Replay", 0, QApplication::UnicodeUTF8));
        actionReplay->setIconText(QApplication::translate("smMainWindow", "Replay", 0, QApplication::UnicodeUTF8));
#ifndef QT_NO_TOOLTIP
        actionReplay->setToolTip(QApplication::translate("smMainWindow", "Replay", 0, QApplication::UnicodeUTF8));
#endif // QT_NO_TOOLTIP
        actionHint->setText(QApplication::translate("smMainWindow", "&Hint", 0, QApplication::UnicodeUTF8));
        actionHint->setShortcut(QApplication::translate("smMainWindow", "Ctrl+H", 0, QApplication::UnicodeUTF8));
        actionUndo->setText(QApplication::translate("smMainWindow", "&Undo", 0, QApplication::UnicodeUTF8));
        actionUndo->setShortcut(QApplication::translate("smMainWindow", "Ctrl+Z", 0, QApplication::UnicodeUTF8));
        actionSave->setText(QApplication::translate("smMainWindow", "&Save ...", 0, QApplication::UnicodeUTF8));
        actionSave->setShortcut(QApplication::translate("smMainWindow", "Ctrl+S", 0, QApplication::UnicodeUTF8));
        actionHighscores->setText(QApplication::translate("smMainWindow", "H&igh Scores ...", 0, QApplication::UnicodeUTF8));
        actionHighscores->setIconText(QApplication::translate("smMainWindow", "High Scores", 0, QApplication::UnicodeUTF8));
#ifndef QT_NO_TOOLTIP
        actionHighscores->setToolTip(QApplication::translate("smMainWindow", "High Scores", 0, QApplication::UnicodeUTF8));
#endif // QT_NO_TOOLTIP
        actionAbout_Solitaire_Mahjong->setText(QApplication::translate("smMainWindow", "&About Solitaire Mahjong", 0, QApplication::UnicodeUTF8));
        actionContents->setText(QApplication::translate("smMainWindow", "&Contents ...", 0, QApplication::UnicodeUTF8));
        actionContents->setShortcut(QApplication::translate("smMainWindow", "F1", 0, QApplication::UnicodeUTF8));
        actionPreferences->setText(QApplication::translate("smMainWindow", "&Preferences ...", 0, QApplication::UnicodeUTF8));
        actionExit->setText(QApplication::translate("smMainWindow", "E&xit", 0, QApplication::UnicodeUTF8));
        actionExit->setShortcut(QApplication::translate("smMainWindow", "Ctrl+Q", 0, QApplication::UnicodeUTF8));
        actionFinish_Game->setText(QApplication::translate("smMainWindow", "&Finish Game", 0, QApplication::UnicodeUTF8));
        actionFinish_Game->setShortcut(QApplication::translate("smMainWindow", "Ctrl+F", 0, QApplication::UnicodeUTF8));
        actionFind_Solution->setText(QApplication::translate("smMainWindow", "Find &Solution ...", 0, QApplication::UnicodeUTF8));
        actionFind_Solution->setShortcut(QApplication::translate("smMainWindow", "Ctrl+L", 0, QApplication::UnicodeUTF8));
        actionAnalyze_Layout->setText(QApplication::translate("smMainWindow", "&Analyze Layout ...", 0, QApplication::UnicodeUTF8));
        actionPlayedTiles->setText(QApplication::translate("smMainWindow", "&Played Tiles ...", 0, QApplication::UnicodeUTF8));
        actionPlayedTiles->setShortcut(QApplication::translate("smMainWindow", "Ctrl+P", 0, QApplication::UnicodeUTF8));
        menuHelp->setTitle(QApplication::translate("smMainWindow", "&Help", 0, QApplication::UnicodeUTF8));
        menuTools->setTitle(QApplication::translate("smMainWindow", "&Tools", 0, QApplication::UnicodeUTF8));
        menuGame->setTitle(QApplication::translate("smMainWindow", "&Game", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class smMainWindow: public Ui_smMainWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_SMMAINWINDOW_H
